Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(344 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration3
Tutors2
Draw engines4
Cantrips & burst draw6
Recursion3
Counterspells1
Spot removal4
Board wipes2
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands13
Taplands8
4 Combo(s) Detected (Consistency: 66%)+33ⓘ
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+21ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces3
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats92Mana base86Consistency73
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Artifacts Matter28 cards
28 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Storm14 cards
14 storm synergies. Chain spells for exponential value.