Myrel, Shield of Argive

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(430 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+62
Mono-Color Powerhouse Lands (6)+22
Mana Acceleration (12 sources)+2
Low Land Count (15/30)+-38
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+15
Synergy pieces1
Win conditions1
Drain effects1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.1 (Bracket 3)+Game Changers Bracket 4
Interaction99Speed90Mana base70
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Stax20 cards

20 stax pieces. Tax and restrict opponents' resources while breaking parity.

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.