Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(430 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Low Land Count (15/30)+-38ⓘ
Draw engines5
Spot removal8
Artifact/enchantment removal2
Graveyard hate3
Stax & hate26
Mono-Color Mana Base (no fixing needed)+62ⓘ
Mono-Color Powerhouse Lands (6)+22ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (15/30)+-38ⓘ
Utility lands9
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+15ⓘ
Synergy pieces1
Win conditions1
Combat threats4
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+Game Changers→ Bracket 4
Interaction99Speed90Mana base70
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stax20 cards
20 stax pieces. Tax and restrict opponents' resources while breaking parity.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.