Commander
No commander provided7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(540 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks5
Land ramp5
Other acceleration3
Tutors6
Draw engines6
Cantrips & burst draw1
Recursion10
Counterspells2
Spot removal8
Graveyard hate1
Board wipes3
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands12
Taplands8
1 Combo(s) Detected (Consistency: 92%)+24ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+21ⓘ
Combo pieces2
Synergy pieces1
Win conditions2
Sacrifice outlets1
Drain effects2
Token generators4
Reanimation5
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats92Consistency91Mana base90
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.