Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(432 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration4
Tutors6
Draw engines6
Recursion3
Value engines1
Control Strategy Bonus (16.4 interaction cards)+30ⓘ
Counterspells6
Spot removal3
Board wipes2
Stax & hate9
Two-Color Mana Base (no fixing needed)+6ⓘ
Fetchlands1
Dual & shock lands4
Utility lands8
Taplands4
Combat Damage Synergy: token swarm strategy+11ⓘ
Tempo Control (lockout lethality)+10.4ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+Game Changers→ Bracket 4
Interaction97Consistency75Mana base75
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.