Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(239 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp3
Treasure generators2
Commander Draw Engine (Breena, the Demagogue provides card draw)+10ⓘ
Tutors1
Draw engines2
Cantrips & burst draw4
Recursion2
Value engines3
Spot removal8
Graveyard hate1
Board wipes5
Stax & hate5
Protection3
Two-Color Mana Base (no fixing needed)+6ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands8
Taplands4
Combat Damage Synergy: token package, aristocrats engine, 2 damage multipliers+21ⓘ
Synergy pieces2
Combat threats4
Drain effects1
Token generators5
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Interaction80Mana base75Threats64
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Forced Combat / Goad10 cards
10 forced combat effects. Make opponents attack each other.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.