Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(422 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Mana rocks4
Mana dorks3
Land ramp5
Other acceleration6
Treasure generators1
Commander Synergy (1 groups)+12ⓘ
Draw engines5
Cantrips & burst draw2
Recursion2
Counterspells2
Spot removal8
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands6
Dual & shock lands7
Premium utility lands4
Utility lands7
Taplands4
Tempo Control (lockout lethality)+8ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combat threats6
Token generators1
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base92Interaction86Speed84
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Legends Matter28 cards
28 legendary synergies. Your legends grow stronger together.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.