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HomeExplore decksCommanders
URG

The Thirteenth Doctor / Ryan Sinclair

viapasted list·1 view·5h ago

Power level

5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence414 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks5
Mana dorks2
Land ramp4
Treasure generators1
Minor treasure1
Tutors1
Draw engines1
Cantrips & burst draw11
Recursion6
Value engines11
Counterspells4
Artifact/enchantment removal4
Spot removal12
Graveyard hate1
Board wipes4
Stax & hate2
Protection2
Mana Acceleration+2ⓘ
Dual & shock lands8
Premium utility lands5
Utility lands13
Taplands4
Basic lands3
Tempo Control+17ⓘ
Combat Damage Synergy+2ⓘ
Synergy pieces2
Win conditions3
Sacrifice outlets2
Token generators3
Reanimation1
Group slug3
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 3→ Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Go-Wide / WeeniesCore (10 cards)

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Impulse DrawCore (10 cards)

10 impulse draw effects. Exile and play cards from the top of the library.

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Human TribalSupporting (9 cards)

9 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.