Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(341 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks5
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw17
Recursion1
Value engines4
Control Strategy Bonus (10.1 interaction cards)+10.5ⓘ
Counterspells4
Spot removal8
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+20ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands1
Commander Synergy (3 groups)+31ⓘ
2 Combo Families (2 lines, Consistency: 40%)+21ⓘ
Combo pieces3
Drain effects8
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency84Threats82Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm9 cards
9 storm synergies. Chain spells for exponential value.