Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(482 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana12
Mana rocks10
Land ramp1
Commander Draw Engine (Kozilek, the Great Distortion provides card draw)+10ⓘ
Tutors5
Draw engines5
Cantrips & burst draw2
Recursion1
Counterspells1
Spot removal7
Graveyard hate1
Land destruction2
Board wipes2
Stax & hate5
Protection4
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: token package+3ⓘ
Combo pieces2
Synergy pieces4
Win conditions5
Sacrifice outlets2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Speed94Interaction85Threats84
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Storm11 cards
11 storm synergies. Chain spells for exponential value.