Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators1
Draw engines9
Value engines3
Spot removal4
Board wipes3
Stax & hate2
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands1
Taplands4
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Combo pieces1
Synergy pieces5
Win conditions2
Combat threats4
Sacrifice outlets1
Drain effects4
Token generators20
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats98Mana base80Interaction78
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy35 cards
35 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.