My Satoru

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8
Heavy Curve (27% CMC 5+)+-10
Fast mana2
Other acceleration1
Treasure generators1
Two-Color Powerhouse Lands (2)+5
Two-Color Mana Base (no fixing needed)+4
Premium utility lands2
Basic lands2
1 Combo(s) Detected (Consistency: 70%)+21
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+15
Combo pieces2
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats89Interaction86Consistency84

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aggro25 cards

25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

Combos1 total