Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators1
Tutors2
Draw engines10
Cantrips & burst draw4
Recursion3
Value engines4
Counterspells4
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate1
Protection3
Two-Color Powerhouse Lands (2)+5ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands10
Taplands2
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+15ⓘ
Combo pieces2
Synergy pieces3
Win conditions3
Combat threats12
Token generators1
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats89Interaction86Consistency84
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro25 cards
25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.