Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(340 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks2
Land ramp2
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw5
Scry & Surveil1
Recursion10
Value engines4
Spot removal3
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Fetchlands5
Premium utility lands3
Utility lands12
Taplands7
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Synergy pieces7
Win conditions5
Combat threats3
Sacrifice outlets3
Drain effects2
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base87Threats85Consistency72
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.