Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(337 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Treasure generators2
Draw engines3
Cantrips & burst draw11
Wheels1
Recursion3
Value engines3
Spot removal11
Artifact/enchantment removal1
Graveyard hate2
Board wipes5
Stax & hate4
Protection2
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands6
Taplands4
Combat Damage Synergy: 1 extra combat, 2 damage multipliers+14ⓘ
Synergy pieces3
Win conditions4
Combat threats2
Drain effects12
Token generators3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 2
Threats88Interaction87Mana base75
1.9 above Bracket 1 ceiling (3)
-0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.