Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence417 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Other acceleration2
Treasure generators3
Minor treasure1
Draw engines10
Cantrips & burst draw5
Value engines5
Synergy support2
Spot removal8
Board wipes2
Stax & hate2
Protection2
Soft interaction1
Two-Color Powerhouse Lands (3)+5ⓘ
Fetchlands2
+8
+5
Dual & shock lands3
+6
+5
+4
Premium utility lands2
+6
+5
Utility lands13
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+7
+7
Combat Damage Synergy: token swarm strategy, 3 token doublers, 4 extra combats, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces15
Win conditions6
Combat threats8
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats96Mana base83Consistency79
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
Game Changers are present, but the power level already places this deck in Bracket 3.
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter14 cards
14 legendary synergies. Legends in the deck grow stronger together.
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Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.