Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(175 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Mana dorks3
Land ramp8
Other acceleration4
Treasure generators3
Tutors2
Draw engines1
Cantrips & burst draw5
Recursion4
Value engines5
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Protection4
Mana Acceleration (23 sources)+13ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands3
+5
+5
+4
Premium utility lands2
+5
+4
Utility lands5
+2
+2
Taplands2
+2
+2
Basic lands2
+13
+12
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+7.4ⓘ
Synergy pieces3
Win conditions5
Combat threats1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Speed87Mana base75Interaction61
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Tokens (Commander)1 cards
This deck generates and leverages a wide board of creature tokens.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.