☠Urza, Lord High Artificer☠

6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(435 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Mono-Color Powerhouse Lands (3)+10
Mana Acceleration (14 sources)+4
Dual & shock lands1
Premium utility lands1
Basic lands1
Combo Commander: Urza, Lord High Artificer+15
Tempo Control (lockout lethality)+14.2
Combat Damage Synergy: aristocrats engine+8
Commander Synergy (1 groups)+5
Drain effects1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Interaction91Consistency89Mana base87

1.7 above Bracket 2 ceiling (4.5)

0.3 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Artifacts Matter17 cards

17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Counter Control12 cards

12 counterspells. Control the stack and protect your win conditions.

Storm10 cards

10 storm synergies. Chain spells for exponential value.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.