Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(435 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks8
Other acceleration2
Tutors6
Draw engines5
Cantrips & burst draw8
Recursion2
Value engines5
Counterspells12
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Mono-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands5
Dual & shock lands1
Premium utility lands1
Utility lands8
Basic lands1
Island+18
Combo Commander: Urza, Lord High Artificer+15ⓘ
Tempo Control (lockout lethality)+14.2ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces2
Combat threats2
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction91Consistency89Mana base87
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.