Commander
5.2±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(359 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Other acceleration2
Treasure generators6
Other1
Tutors1
Draw engines11
Cantrips & burst draw7
Value engines5
Other2
Counterspells5
Spot removal5
Artifact/enchantment removal1
Board wipes1
Protection3
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands3
Taplands9
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Combo pieces4
Synergy pieces3
Win conditions2
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators9
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats93Consistency84Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm15 cards
15 storm synergies. Chain spells for exponential value.