Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(178 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks5
Land ramp6
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion4
Spot removal14
Graveyard hate1
Protection1
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (16 sources)+6ⓘ
Utility lands8
Taplands2
Basic lands1
Forest+29
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions2
Combat threats5
Sacrifice outlets5
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats83Mana base70Speed56
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Morph22 cards
22 morph creatures. Hide your threats face-down for surprise reveals.
Elf Tribal11 cards
11 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.