Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(476 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp3
Other acceleration2
Treasure generators3
Tutors5
Draw engines5
Cantrips & burst draw3
Counterspells2
Spot removal8
Artifact/enchantment removal1
Board wipes3
Protection3
Two-Color Powerhouse Lands (3)+11ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands7
Basic lands1
Forest+4
2 Combo(s) Detected (Consistency: 94%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces6
Win conditions2
Combat threats2
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base94Threats88Interaction84
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tap / Untap10 cards
10 tap/untap synergies. Generate extra value from activated abilities.