Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(576 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks3
Other acceleration2
Tutors8
Draw engines4
Cantrips & burst draw4
Recursion2
Counterspells11
Spot removal2
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
13 Combo(s) Detected (Consistency: 96%)+83ⓘ
Combo pieces16
Synergy pieces4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats98Interaction89Consistency86
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker18 cards
18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Wizard Tribal14 cards
14 wizard creatures detected. Tribal synergies can create powerful board states.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos13 total
- Peregrine Drake+Deadeye Navigator
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Venser, Shaper Savant+Peregrine Drake+Panharmonicon
- Naru Meha, Master Wizard+Ghostly Flicker
- Displace+Peregrine Drake+Archaeomancer
- Naru Meha, Master Wizard+Displace
- Naru Meha, Master Wizard+Essence Flux
- Ghostly Flicker+Peregrine Drake+Shipwreck Dowser
- Panharmonicon+Archaeomancer+High Tide+Ghostly Flicker
- Displace+Peregrine Drake+Shipwreck Dowser