Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence448 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks10
Land ramp2
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines4
Counterspells4
Spot removal6
Graveyard hate1
Board wipes1
Protection5
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+9
+7
+8
2 Combo Families (2 lines, Consistency: 92%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler+24ⓘ
Tempo Control (lockout lethality)+10.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces6
Win conditions1
Combat threats2
Drain effects1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Threats95Interaction80Speed77
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
2-card combo 1
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
Themes6 total
Faerie Tribal14 cards
14 faerie creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Elf Tribal12 cards
12 elf creatures detected. Tribal synergies can create powerful board states.
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History1 snapshot
Grade
Power6.2→6.5+0.3
BracketB3→B3
Vectors
Velocity
76→77
+1
Consistency
71→71
—
Interaction
82→80
-2
Efficiency
70→67
-3
Lethality
93→95
+2
Card Changes
Added (9)
Removed (12)
Combos:1→2+1