Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(370 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Commander Draw Engine (The Ancient One provides card draw)+10ⓘ
Tutors3
Draw engines4
Cantrips & burst draw6
Recursion5
Value engines3
Counterspells5
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate2
Edict effects1
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands5
2 Combo(s) Detected (Consistency: 81%)+27ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+9ⓘ
Combo pieces4
Synergy pieces11
Win conditions1
Combat threats3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Mana base75Consistency71
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator15 cards
15 graveyard synergies. Use your graveyard as a second hand.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.