Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(359 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Draw engines4
Cantrips & burst draw8
Recursion1
Value engines6
Counterspells1
Spot removal9
Graveyard hate1
Board wipes5
Stax & hate3
Protection2
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands7
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces11
Win conditions3
Combat threats5
Sacrifice outlets1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Game Changers→ Bracket 4
Threats92Mana base80Interaction77
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.