Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(411 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp3
Other acceleration2
Treasure generators2
Draw engines7
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate1
Edict effects3
Protection2
Mono-Color Powerhouse Lands (4)+14ⓘ
Mana Acceleration (12 sources)+2ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands1
Utility lands9
Taplands1
Basic lands1
Swamp+26
1 Combo(s) Detected (Consistency: 81%)+22ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces11
Win conditions3
Combat threats1
Drain effects1
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats94Interaction72Consistency71
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.