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Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence411 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp3
Other acceleration2
Treasure generators2
Tutors3
Draw engines7
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate1
Edict effects3
Protection2
Mono-Color Powerhouse Lands (4)+14ⓘ
Mana Acceleration+2ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands1
Utility lands9
Taplands1
Basic lands1
1 Combo(s) Detected (Consistency: 81%)+22ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces11
Win conditions3
Combat threats1
Drain effects1
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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