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Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence500 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators2
Draw engines7
Cantrips & burst draw11
Wheels5
Recursion1
Value engines3
Control Strategy+30ⓘ
Counterspells8
Artifact/enchantment removal1
Spot removal10
Board wipes2
Stax & hate2
Protection1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands4
Basic lands2
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combo pieces6
Synergy pieces4
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.2 → Bracket 4
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Storm9 cards
9 storm synergies. Chain spells for exponential value.
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