Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(435 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks4
Treasure generators1
Commander Draw Engine (Missy provides card draw)+15ⓘ
Low Land Count (26/32)+-15ⓘ
Tutors2
Draw engines5
Cantrips & burst draw6
Scry & Surveil1
Counterspells2
Spot removal1
Artifact/enchantment removal1
Graveyard hate2
Board wipes6
Stax & hate1
Protection2
Low Land Count (26/32)+-15ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands5
5 Combo(s) Detected (Consistency: 70%)+38ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Combo pieces6
Synergy pieces1
Combat threats2
Sacrifice outlets3
Token generators3
Reanimation1
Group slug1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats91Mana base83Consistency82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Morph19 cards
19 morph creatures. Hide your threats face-down for surprise reveals.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.