Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(362 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp22
Tutors6
Draw engines5
Cantrips & burst draw6
Recursion1
Value engines1
Counterspells5
Spot removal5
Graveyard hate1
Protection1
Mana Acceleration (27 sources)+15ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands2
Utility lands10
Taplands9
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token package, 1 haste enabler+7ⓘ
Combo pieces2
Synergy pieces3
Win conditions2
Combat threats3
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base87Speed76Threats70
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.