Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(176 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks5
Land ramp6
Other acceleration2
Treasure generators2
Other1
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines3
Spot removal6
Board wipes1
Stax & hate1
Mana Acceleration (17 sources)+7ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands7
Taplands2
Combat Damage Synergy: token swarm strategy, 2 extra combats, 6 haste enablers, 4 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Synergy pieces18
Win conditions4
Combat threats4
Token generators1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats84Mana base75Speed56
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro (Commander)12 cards
This deck is built for aggressive, combat-focused gameplay.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.