Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(409 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks4
Land ramp5
Other acceleration1
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion12
Control Strategy Bonus (10 interaction cards)+10ⓘ
Counterspells1
Spot removal6
Graveyard hate2
Board wipes2
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands5
Dual & shock lands6
Premium utility lands2
Utility lands5
Taplands6
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces1
Win conditions1
Combat threats1
Drain effects3
Token generators4
Reanimation8
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency91Mana base88Threats78
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator15 cards
15 graveyard synergies. Use your graveyard as a second hand.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.