Jurassic Park - Security Staff

Commander
See all Owen Grady, Raptor Trainer data
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence375 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Mana rocks2
Mana dorks1
Land ramp6
Other acceleration6
Treasure generators1
Tutors3
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines1
Counterspells6
Spot removal7
Board wipes2
Stax & hate2
Protection4
Mana Acceleration+4
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands4
Basic lands3
Combat Damage Synergy+25
Synergy pieces10
Win conditions5
Combat threats5
Enablers1
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4+Game Changers 3 Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Dinosaur Tribal26 cards

26 dinosaur creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

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Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.