Commander
No commander provided5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(366 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana rocks5
Mana dorks5
Land ramp8
Other acceleration2
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines2
Counterspells1
Spot removal15
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
Dual & shock lands11
Premium utility lands6
Utility lands14
Tempo Control (lockout lethality)+12ⓘ
Combat Damage Synergy: token package, 1 haste enabler+5ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions3
Drain effects1
Token generators3
Reanimation3
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base96Interaction82Speed59
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.