Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(503 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp9
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+12ⓘ
Tutors4
Draw engines8
Cantrips & burst draw3
Recursion7
Counterspells2
Spot removal14
Graveyard hate1
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands13
Premium utility lands9
Utility lands4
Taplands1
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine+22ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces4
Win conditions3
Drain effects1
Token generators4
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base95Interaction92Consistency87
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas24 cards
24 sagas. Multi-chapter enchantments for incremental value.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.