5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(342 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration4
Tutors1
Draw engines10
Cantrips & burst draw4
Value engines3
Counterspells4
Spot removal6
Board wipes2
Stax & hate2
Protection8
Dual & shock lands7
Premium utility lands3
Utility lands11
Combat Damage Synergy: 1 extra combat, 1 damage multiplier+10ⓘ
Tempo Control (lockout lethality)+7ⓘ
Synergy pieces5
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction87Mana base85Consistency77
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Forced Combat / Goad11 cards
11 forced combat effects. Make opponents attack each other.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.