Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(433 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks4
Treasure generators1
Commander Draw Engine (Ketramose, the New Dawn provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw4
Recursion6
Value engines5
Spot removal12
Graveyard hate10
Board wipes1
Stax & hate3
Edict effects1
Protection5
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands3
Utility lands5
Taplands7
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Combo pieces2
Synergy pieces3
Win conditions1
Drain effects1
Token generators3
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction96Threats88Mana base75
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker28 cards
28 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.