Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(340 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Draw engines5
Cantrips & burst draw6
Recursion1
Counterspells3
Spot removal8
Board wipes1
Stax & hate2
Protection5
Fetchlands1
Dual & shock lands1
Premium utility lands3
Utility lands5
Taplands7
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 damage multiplier+14ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces1
Win conditions2
Combat threats3
Drain effects5
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats84Mana base72Consistency64
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Unblockable / Evasion11 cards
11 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.