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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence547 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks4
Other acceleration1
Commander Draw Engine+15ⓘ
Commander Synergy+12ⓘ
Tutors1
Draw engines5
Cantrips & burst draw1
Recursion6
Value engines3
Counterspells3
Spot removal3
Board wipes4
Edict effects1
Protection1
Two-Color Mana Base (no fixing needed)+9ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands6
Taplands5
Basic lands2
15 Combo(s) Detected (Consistency: 47%)+69ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy+15ⓘ
Combo pieces10
Synergy pieces16
Win conditions2
Combat threats6
Sacrifice outlets1
Drain effects1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal28 cards
28 zombie creatures detected. Tribal synergies can create powerful board states.
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Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
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