Ultimate Pre-con

Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Mana rocks8
Land ramp3
Other acceleration1
Commander Draw Engine+10
Draw engines4
Cantrips & burst draw18
Scry & Surveil2
Recursion3
Value engines3
Control Strategy+30
Counterspells2
Artifact/enchantment removal2
Spot removal13
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Soft interaction1
Mana Acceleration+1
Fetchlands5
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands6
Basic lands3
Tempo Control+15
Combat Damage Synergy+3
Win conditions1
Combat threats1
Drain effects1
Token generators3
Clone effects2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.