5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks8
Land ramp3
Other acceleration1
Commander Draw Engine+10ⓘ
Draw engines4
Cantrips & burst draw18
Scry & Surveil2
Recursion3
Value engines3
Control Strategy+30ⓘ
Counterspells2
Artifact/enchantment removal2
Spot removal13
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Soft interaction1
Mana Acceleration+1ⓘ
Fetchlands5
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands6
Basic lands3
Tempo Control+15ⓘ
Combat Damage Synergy+3ⓘ
Win conditions1
Combat threats1
Drain effects1
Token generators3
Clone effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.