Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence230 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks7
Land ramp2
Treasure generators1
Commander Synergy (1 group)+1ⓘ
Tutors2
Draw engines5
Cantrips & burst draw9
Recursion4
Value engines3
Artifact/enchantment removal1
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+10ⓘ
Fetchlands2
+5
+5
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+11
+11
Combat Damage Synergy+25ⓘ
Commander Synergy (1 group)+1ⓘ
Synergy pieces14
Combat threats9
Drain effects1
Token generators1
Alternate win strategies2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
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Elf Tribal34 cards
34 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.