Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(202 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp4
Other acceleration3
Commander Synergy (1 groups)+4ⓘ
Draw engines6
Cantrips & burst draw1
Spot removal10
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands4
Combat Damage Synergy: token package, aristocrats engine+17ⓘ
Synergy pieces6
Win conditions1
Drain effects1
Token generators6
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Threats69Speed44
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.