Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(433 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks4
Other acceleration1
Tutors4
Draw engines3
Cantrips & burst draw1
Recursion3
Value engines1
Spot removal9
Board wipes2
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands5
3 Combo(s) Detected (Consistency: 88%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 6 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces5
Synergy pieces7
Win conditions1
Combat threats5
Sacrifice outlets3
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats98Mana base79Consistency55
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal28 cards
28 goblin creatures detected. Tribal synergies can create powerful board states.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.