Commander
No commander provided6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(465 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration3
Treasure generators2
Tutors1
Draw engines5
Cantrips & burst draw10
Counterspells6
Spot removal7
Board wipes2
Stax & hate2
Protection2
Fetchlands5
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands8
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces6
Win conditions2
Combat threats2
Drain effects3
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats89Mana base88Interaction85
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.