Commander
10.0±0.3
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence(749 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana13
+10
Mana rocks4
Other acceleration4
Commander Synergy (1 groups)+12ⓘ
Tutors8
+4
+3
Draw engines9
Cantrips & burst draw8
Recursion1
+3
Value engines5
Control Strategy Bonus (24 interaction cards)+30ⓘ
Counterspells6
Spot removal5
Board wipes1
Stax & hate5
Protection2
Mono-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (21 sources)+11ⓘ
Premium utility lands1
+6
Utility lands8
+4
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands1
+22
12 Combo Families (15 lines, Consistency: 100%)+80ⓘ
Combo Commander: Urza, Lord High Artificer+15ⓘ
Commander Synergy (1 groups)+15ⓘ
Combo pieces19
Synergy pieces1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats99Speed95Consistency94
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 12
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm17 cards
17 storm synergies. Chain spells for exponential value.
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Cheerios8 cards
8 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.
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