Urza 2.0

Commander
U
10.0±0.3
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence(749 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Fast mana13
0+10
0+8
0+8
0+8
0+8
0+1
1+10
1+8
2+9
3+7
7+4
+10
+1 more
Mana rocks4
0+8
U+1
2+6
2UU+1
Other acceleration4
1U+7
3+7
2U+3
6UU+1
Commander Synergy (1 groups)+12
Tutors8
U+9
UU+8
XUU+6
XUUU+7
3+5
2U+1
+4
+3
Draw engines9
2+1
2U+5
2U+3
2U+2
2U+1
4+8
4+7
7+4
6UU+1
Cantrips & burst draw8
0+1
1+8
U/P+7
1+1
U+1
2UU+1
4U+1
6U+1
Recursion1
+3
Value engines5
3+3
4+6
3U/P+6
4+5
2UU+1
Control Strategy Bonus (24 interaction cards)+30
Counterspells6
U/P+8
UU+10
UU+8
2U+10
1UU+9
3UU+10
Spot removal5
U+2
1+1
U+1
U+1
7+4
Board wipes1
1U+8
Stax & hate5
2+6
2+5
3+5
3+5
4+1
Protection2
4+3
2UU+1
Mono-Color Powerhouse Lands (3)+13
Mana Acceleration (21 sources)+11
Premium utility lands1
+6
Utility lands8
+4
+2
+2
+2
+2
+2
+2
+2
Taplands2
1UU+2
+2
Basic lands1
+22
12 Combo Families (15 lines, Consistency: 100%)+80
Combo Commander: Urza, Lord High Artificer+15
Commander Synergy (1 groups)+15
Combo pieces19
XX+7
1+4
1+4
1+3
U+2
U+2
U
2+12
UU+11
1U+10
1U+3
2+3
+7 more
Synergy pieces1
0+5
Other1
4+8

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
Threats99Speed95Consistency94

1.0 above Bracket 4 ceiling (9)

Game Changers are present, but your power level already places this deck in Bracket 5.

Game changers 12
Mass land denial (2)
2-card combo — none
Extra turns — none

Themes5 total

Artifacts Matter22 cards

22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Storm17 cards

17 storm synergies. Chain spells for exponential value.

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Cheerios8 cards

8 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.

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Combos15 total

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