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Commander
2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence168 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines5
Synergy support1
Spot removal14
Board wipes3
Stax & hate12
Edict effects7
Protection2
Soft interaction1
Mono-Color Powerhouse Lands+1ⓘ
Utility lands5
Combat Damage Synergy+13ⓘ
Synergy pieces7
Win conditions1
Combat threats10
Sacrifice outlets5
Drain effects1
Token generators2
Enablers5
Other5
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Graveyard (Commander)13 cards
This deck uses the graveyard as a primary resource.
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Voltron8 cards
8 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.