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7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence487 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration2
Treasure generators2
Commander Draw Engine+18ⓘ
Tutors1
Draw engines5
Cantrips & burst draw10
Value engines4
Counterspells6
Spot removal7
Board wipes2
Stax & hate2
Protection2
Fetchlands5
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands8
Basic lands3
4 Combo(s) Detected (Consistency: 55%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces2
Combat threats2
Drain effects3
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
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Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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