Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(191 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Mana rocks6
Other acceleration3
Tutors1
Draw engines7
Cantrips & burst draw7
Recursion1
Counterspells2
Spot removal6
Stax & hate1
Fetchlands2
Premium utility lands1
Utility lands3
Taplands4
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces2
Combat threats2
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Interaction57Speed56Mana base52
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress5 cards
5 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.