Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(178 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks2
Land ramp3
Other acceleration4
Treasure generators1
Other1
Tutors2
Draw engines4
Cantrips & burst draw9
Recursion5
Value engines6
Spot removal15
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands2
Premium utility lands4
Utility lands7
Taplands9
Other1
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces13
Win conditions3
Combat threats1
Sacrifice outlets1
Reanimation3
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base83Threats82Interaction54
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elemental Tribal35 cards
35 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.