Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(262 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana5
Mana rocks7
Mana dorks1
Other acceleration4
Tutors1
Draw engines4
Recursion1
Counterspells1
Spot removal2
Artifact/enchantment removal1
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (18 sources)+8ⓘ
Premium utility lands2
Utility lands1
Basic lands1
Mountain+30
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 tribal lords, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces17
Win conditions5
Combat threats8
Drain effects2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats95Mana base70Speed59
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal26 cards
26 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.