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HomeExplore decksCommanders
WRG

Enchants Needed Uril Lose

viaArchidektArchidekt·22 views·3 days ago

Power level

4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence294 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks1
Mana dorks2
Land ramp5
Other acceleration3
Treasure generators1
Other acceleration1
Commander Synergy+1ⓘ
Tutors3
Draw engines10
Cantrips & burst draw2
Recursion1
Value engines2
Synergy support2
Other1
Artifact/enchantment removal1
Spot removal7
Protection14
Soft interaction1
Mana Acceleration+2ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands5
Basic lands3
Tempo Control+11ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+2ⓘ
Synergy pieces1
Win conditions1
Combat threats10
Reanimation1
Enablers11

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2

1.4 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes2 total

Enchantress (Commander)Core (28 cards)

This deck synergizes with enchantments for card advantage and control.

,,,,
VoltronCore (23 cards)

23 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.4→4.4—
BracketB2→B2

Vectors

Velocity
67→70
+3
Consistency
76→69
-7
Interaction
61→72
+11
Efficiency
83→83
—
Lethality
32→59
+27