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Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence736 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana10
Mana rocks4
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators1
Tutors7
Draw engines10
Cantrips & burst draw2
Recursion1
Value engines2
Counterspells16
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate8
Protection3
Two-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration+8ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands3
Utility lands6
Taplands4
Basic lands1
4 Combo(s) Detected (Consistency: 100%)+40ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces6
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 14
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
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Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.
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