Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(353 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Land ramp4
Other acceleration2
Tutors1
Draw engines4
Cantrips & burst draw12
Wheels1
Recursion2
Value engines2
Counterspells3
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Protection3
Fetchlands1
Dual & shock lands10
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Win conditions3
Combat threats3
Token generators1
Reanimation4
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base88Interaction81Threats69
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.